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14 из 14[Hexachess Released!] [#dev_log #focus #playable] Today is the day. Hexachess is released on Steam, the only hexagonal chess game on the platform and one I'm pretty proud of. It's been more than 2 years since the jam it all started at, the road's been rather long, but ultimately fulfilling. I'm glad this game exists now. If you're interested in chess - do try it out, you might enjoy that. And if you do find it entertaining - leave a review. Buy a copy for a friend you like to play with. Share th...
[#dev_log] Hexachess incoming, 22.11. Wishlist
[Hexachess 1.0.0 :: Steam Demo] [#dev_log #playable] Hey-hey. Hexachess Demo is live on Steam. Yeah, that chess variant played on hexes with pretty visuals made in UE5, one I conceived of after watching that GCP Grey video 2 years ago, one based on Glinski's Hexagonal Chess. A long road behind me, a ton of improvements from initial jam version, it's going into actual full Steam release soon. Key changes since I last shared any updates: - Online Multiplayer (powered by Quark networking!) - Intera...
[Quark Multiplayer] [#bleeding_edge #code #dev_log #net] Next stage. Bleeding edge multiplayer tech we used to build Edge of Chaos is here. Early access for devs is now open. 100 players / instance is no longer a limit. There is no actual hard limit. Want a game with 10000 per shard? Sure. 100000 - still doable. Imagination, game performance & game design are the limits now. Keeping a game live is times cheaper. Math is no longer "1 dedicated server for a group == 1 VM". For a lot of cases you'l...
И немного скринов из Тейблтопового прототипа :)
[Experienced Game Devs on YouTube] [#dev_diary #interview #must #studio #worth_watching] In recent years there's been an influx of game devs with 20+ years of experience in AAA creating personal YouTube channels & talking about the games they've been involved with in the past, passing lessons on to the next generation of creatives, and just musing on how the industry is doing. Below is a list of some notable ones. Martin O'Donnell - ex-Bungie composer primarily known for making the Halo soundtr...
[Tommy Thompson] [How Townscaper Works] [#code #interview #must #postmortem #worth_watching] A great tech talk by Tommy Thompson (AI & Games) / interview with Oskar Stalberg, the creator of Townscaper. The game is focused on building a town while using the simplest tools possible - clicking in the world and letting procedural generation to figure out what should be placed there / how should surrounding pieces change in turn so that the world stays consistent. There's a bunch of tech solutions t...
[Edge of Chaos | Embrace The Chaos] [#bleeding_edge #dev_log #net #worth_watching] Announcement trailer time. Embrace the Chaos. Website | Discord | Twitter
[Second Wind] [The Making of Animal Well] [#feel #game_design #postmortem #worth_watching] Second Wind's first documentary about exactly the game that deserves it the most - Billy Basso's masterfully crafted Animal Well. The game, in case you haven't checked it out yet, is one of the best things to happen to indie handcrafted scene since Toby Fox'es Undertail or Daniel Mullins' Inscryption. Which is to say - it's fucking great. It's a metroidvania brimming with secrets, secrets within secrets &...